If you want more passive tankyness you can choose Warlord's Mark instead of Assassin's Mark, generating Endurance Charges instead which will provide security against Physical Damage. There are three different bandit leaders. From level 1, you should use the following link. I used a level 1 barrage because I think it had the same damage effectiveness of a 20 RoA. Lightning Arrow — AoE skill, converts some of physical into lightning dmg, can hit 4 mobs 4. You also have a reliable life and mana leech which keeps you safe. Gameplay This Poison Assassin build is based on applying hundreds of Poison stacks on your target.
Helm can be replaced too, Starkonja is a really good option and I will definately get one to try it out. But give it a try. It provides a free 7th link and more than doubles your Poison damage 3% reduced Movement Speed Hidden Socketed Gems are Supported by Level 10 Lesser Poison 130-150 % increased Evasion and Energy Shield +40 to maximum Energy Shield + 15-25 % to all Elemental Resistances 75-100 % increased Damage with Poison if you have at least 300 Dexterity 15-25 % increased Poison Duration if you have at least 150 Intelligence Boots Atziri's Step - this builds defenses rely on high Evasion Rating and Dodge Chance. Pick Acrobatic and Phase Acrobatics as soon as possible. No wonder there is so many failed dungeons in the queue if people follow this advice You do realize that Rain of Arrows and Cordon of Arrows are both AoEs, right? With the new vaal pact, I feel a life based vaal pact crit build can be good. Before that use a rare one. Diamond Flask is mandatory in every critical based build.
Buffs: — Blood Rage, Enduring Cry, Immortal Call, Molten Shell 3. While your end-game character relies on very high Attack Speed and stacking multiple Poisons, during the leveling phase, high Physical Damage of your weapon will be more important. At level 16, you should add. But since we generally have the Sockets, this is a luxury we can afford. They wreck minions Cons: — Burning spectres have poor clear speed. Use Blink Arrow for mobility and to dodge lethal game mechanics.
It is recommended rolling a Spine Bow since it has the best balance between attack speed and critical chance. Point Blank is perhaps one of the few core end game skills for any bow Ranger; it's increased damage when closer to targets is almost always useful. Both and will both improve the damage. This is almost night and day. Most of the bosses melt against you.
Note: It is recommended to have curse immunity on your Diamond Flask or one of the defensive flasks you choose. This is generally the best for Mapping Speed. If you are posting suggestions to the build it needs to maintain the mentality that you are pushing for damage. Keep in mind that if you have enough resists you can always go for s. Immortal Call 2-Link Using in that gem link is a standard way to prevent deaths from Porcupines.
For clearing, use the following gem setup. A common alternative is Quillrain, it indeed can get you to maps. Likewise, do not spec all into defense as it will you get you nowhere either! So lets get down to the nitty-gritty part. Chain Niche Bow Supports: 1. Hey WehttaM, regarding your question about Intelligence requirements, you can pick 30 Intelligence nodes on the passive skill tree and have Int rolls on Amulet and Rings. You can use Fertile mind to compensate for intelligence early on if needed.
Body armour isn't cheap enough too. Once you get into the more experienced end game, you may eventually want to refund some, or even all, of these skills and move toward something more viable. When it comes to the Shaper-based bow, we do not have a guide for crafting it, your best bet will probably be to buy one off the market in order to start playing and then try crafting a better one by yourself, most people spam Alteration Orbs until they hit decent mods, then Regal and Multi-mod it. Inc Crit Strikes should be chosen for mapping, where more reliable Crits and Shatters matter. Edited by on April 25th, 2019 Please log in to reply. DoT scaling will have a hard cap to how much you can scale its damage, but it is a very cheap and easy starter which mounts enough to finish 99% of game content, if not 100%.
Gathering Winds basically gives you a lot of flat evasion rating and multiplies all your speed by 10-20%. Without the crit dmg, I get bored to fast because of the slow clear speed. You can use The embalmer is an easy 5 link for Barrage early. How important is the Shaper-based bow? It is used for utility. Very cheap build for begginers Cons: 1. Granted, it would be more point-efficient to grab Ballistic Mastery from the northern nodes, rather than the way I approached it. At the beginning of a league you can buy a Shaper-based bow off the market for couple of s and start rolling it.